Interactivity, Indigeneity, and the Digital Imaginary

2017

development team: Immersive Realities Lab for the Humanities

Twine

scholarship

This project situates indigenously-determined videogames in the context of intellectual traditions, including deep-time stories, speculative fiction, and Native scientific and technological knowledge. From explorations into early indigenous virtual realities to "close-playings" of the Cook Inlet Tribal Council's game Kisima Ingitchuna (Never Alone, 2014), the project highlights the early and ongoing presence of indigenous creators in digital media. It traces the connections between literary technologies and digital media, reaching back to Sequoyah's Cherokee syllabary as a critical precedent for indigenous innovations in digital technology.